Sorry, no Pearl this week, just 3 dudes starting Edition Wars II

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Deadly snakes pose a bit of a problem for the boys, then snake-like vines become problematic when magic is involved.
“Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.” W.C. Fields
The PHB took a leisurely route to my home via Amazon, so Glennish and I have a leisurely talk about its contents
Up out of the caverns, the party tries to regain some equilibrium with all that has gone down, and then the voices in their heads start kicking in.
Skipped a session (bad audio), so here’s where we’re at- time for the boys to play good cop, bad cop.
All the talk of dropping a dime and a half on some big books is rendered moot when you consider that WotC is giving the game away for free. “But that’s not the game,” you say. Au contraire, mon frere. It is the game. It is the whole game. It is the only thing you need to play the game. The “Basic Game” will be a free pdf download available on July 15 and will cover the basic game-play rules required to play the game. I know many of you have created games on a lot less than 96 pages of play-tested rules and recommendations.
If you need a little more guidance, or for those of you who have never played D&D (or any RPG for that matter), then WotC is releasing the Starter Box Set for $19.99 (might as well be free). Twenty dollars practically doesn’t count as a purchase, it costs more to drive to Quizno’s and get a sloppy hot sandwich and soda pop (for those of you doing the math in your heads, include gas money). For twenty, you get 2 books totaling 96 pages, 6 dice, 5 pre-generated characters with supplemental reference material and a sweet box to keep it all in. There’s an adventure all laid out for you and your friends, if everyone chips in 5 bucks you can have hours and hours of entertainment and still have enough money to buy one of those fat tubs of Red Vines.
“But I want the books man!” Of course you do, we all do. But do you need them? I mean really, really need them. If the answer is “no,” then your problem is solved. If the answer is yes, then you will find a way to get the books. Dig through your couch cushions, don’t buy the X-large popcorn when you go see Guardians of the Galaxy, and stop going to Quizno’s for Christ’s sake.
Deep down in the Anvil Sea resides a group of beings who have come face to face with a handful of surface dwellers. This will probably end well for no one.
Episode 3 further develops the party’s delve into the Kobold cave. Also, I talk a little bit about the current D&D blogger 30 Day Challenge: 
My D&D career began at the ripe, young age of 11- many, many years ago. My older sister brought home the blue box edition of the original D&D rules- the set that came with the chits, no dice. I was fascinated with the game and the artwork especially. I soon discovered that a friend of mine at school had also been introduced to the game and we commenced to rape and pillage the rules of the game until we were decked out in all the highest level magic armor, weapons and rings. My D&D career continued like that for a year or two, and by the time I hit high school I had moved on to other things. But I did make a return after high school to 2nd edition and spent some time playing around with those rules. That was my first real campaign, I made up my own world and took a group of friends through some adventures that lasted roughly a year or two. And now I have returned, who knows? maybe I’m cursed to only play in 2 year increments, but if that is the case then I am planning on making the most of it.
ep003 – Kobold In Your Face (game play starts at about 19:10)
I found this pdf at WotC, the entire article on Kobolds: Creature Incarnations: Kobolds
So it happened last night. That thing that keeps green GM’s awake at night- the party didn’t do what I had expected them to do! As a new GM (returning after a 20 year hiatus) I am feeling my way around behind the DM screen, trying a little bit of this, hoping for a little bit of that, and telling myself that no matter what happens I can handle it. (And I did handle it, but it was a bit nerve-wracking for a moment or two). After the party had entered a small town in search of a group of kidnapped children, they had the choice of direct confrontation with a handful of “baddies” or continue down the river in pursuit of the children. Now, part of this was my own fault in letting it be known that the children were no longer in the village (the PC rolled pretty high on a skill check). There are other important issues that the party is investigating and they debated over whether they might benefit from confronting some of the villagers or if they should just pack it up and move on. In the end, the pious cleric’s urges for just a little cold steel confrontation was countermanded by the barbarian’s soothing voice of reason, and they hopped into their longboat and moved on. So the barroom brawl, that I had spent a bit of time setting up was left behind- potential energy, pixelated.
As most role-players are at least slightly aware, D&D 4e is notorious for its structured combat encounters. “THE GRID,” is the be all end all of 4e play sessions (at least some would have you believe). So I take my time, and immerse myself into setting up for what I expect to be an involved encounter. I use Roll20 (on-line virtual table top) and it takes a little bit of time and effort to get all laid out before the gaming session. So far, I haven’t had to make it up on the fly, but I can imagine having a rough idea of the layout and the combatants then setting it up as the session progresses. But, I don’t want it to look like I’m just throwing stuff together as we go; and, I think the players appreciate the details. At the same time, I don’t want my campaign to fall under that dreaded category- the railroad. I like giving the players plenty of options, but ultimately, each decision they make eliminates possible future paths (at least in the immediate future). So once I know the general idea of where they’ll likely be in the next session I start planning and preparing.
How many times have you heard, “I had three things in mind for what the party might actually do, and they chose option D.” This isn’t exactly how it went down for me the other night, and if it had, I wonder if I would have been better able to roll with it. As it turned out, they just wanted to skip the part I had planned and jump to the next scene (the scene I would be preparing for the following week). As it turns out this had come very close to happening once before. That time I managed to coax the pc’s into exploring the recently uncovered abandoned mine by sweet-talking them with an attractive young trident-wielding dwarfish lass. After that session I felt dirty; I had pushed my pc’s where they had all but made up their mind not to go (once again, forgoing an immediate adventure in hopes of catching up with the kidnapped children). But, damn it! I spent a good amount of time laying out that mine, lining up the zombies and stashing the lewt. You will search the mines and you will like it.
This time, however, I couldn’t force them to engage the enemy, and it would have been very easy to do it too. The cleric (you know, the bloodthirsty worshipper of the Goddess of Nature, Agriculture and Growth) he was face to face with some very, very bad dudes and I gave him an out. *sigh The barbarian said he was worried about collateral damage and didn’t want to accidentally kill innocents. C’est la vie. 
Making a map reveals so much more than where the mountains turn into hills and where rivers meet the sea. Every mark, every curve and every color opens up the possibility of “a happening.” When a river ends in a lake beside a mountain the ecosystem practically screams for some monumental event to have taken place there; and once I’ve drawn out the circumstances of the busy spaces, all those empty spaces start to scream for attention. Why is that there? and how come there’s nothing there? Then, inevitably, my mind wanders beyond the edges of the page and the story unfolds.
ep002 – You Gotta Start Somewhere (Chasing Goats)
In the live-play section of this episode (15:00) the party decides to follow a renegade kobold deeper into the caves and meets up with a formidable group of trained kobolds and engages them in com
bat.
Kobolds old and new.
This here is the maiden voyage of what I hope to be a lasting endeavor- an epic journey. After being away from Dungeons & Dragons for over 20 years, I have returned to find what at first glance appears to be a whole new game; it is, in fact, the very same thing that I enjoyed so much, so long ago. D&D is, at its core, exactly what you hope it to be- exactly what you make it. So I hope to make it into something that others can enjoy alongside me. This is a podcast, I don’t think I will ever be a blogger- but I can do the podcasting thing, so download the file and have a listen at your leisure, and if you care to join the conversation, please feel free.